
Ravius talks mostly about the negative reputations we earn, and certainly that's a powerful motivator for a lot of people. But positive reputation is also a strong force in this game -- I'm interested to see how we deal with earning and keeping positive reputation in the new Dungeon Finder and eventually the Battle.net system. Gone may be the days when you build up a good reputation by saying "remember me if you need a good DPS" at the end of a run. It'll be interesting to see what methods we replace that one with.
Filed under: Analysis / Opinion, Virtual selves, Guilds, Instances, Raiding
How reputation governs the game originally appeared on WoW.com on Fri, 11 Dec 2009 16:00:00 EST. Please see our terms for use of feeds.
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